Leveling From 30-40

February 28th, 2007

I'm going to repost my reply to a previous thread, as I realized that information on the 30-40 solo world is lacking.
30-40 … That would depend on class…

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Pet Bug, Mad XP

February 27th, 2007

Ok this bug is awesome!PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE don't get it nerfed by blabbing to all your friends if you own a pet…

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Attributes Explained

February 26th, 2007

Attributes Explained
Here is the attributes and what the do for you character.
Strength - Strength represents your character's physical strength…

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Craftsman's Turned Maple Lumber Income Tutorial

February 25th, 2007

Craftsman's Turned Maple Lumber Income Tutorial
This tutorials requires you to be at least a Level 11 craftsman artisan and know the basics of crafting…

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Bloodstone to Fossil Temper, Excellent Gold Profits

February 24th, 2007

Bloodstone (tier 5 mineral) sells on my server for 50cp-1silver each, what i found out is you can make the level 1 Fossil Temper using Bloodstones, total cost to make is around 12cp…

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Pet Bug, Mad XP

February 23rd, 2007

Ok this bug is awesome!PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE don't get it nerfed by blabbing to all your friends if you own a pet…

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T3 harvesting made easy

February 22nd, 2007

Ever wanted to harvest quick, easy, safe? Well i got your answer. My friend and I found this zone in CommonLands, its an instance and is very small zone with tons of nodes…

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Timestamps

February 21st, 2007

IF you knew me in-game, you would know that, statisticly speaking, if you see me logged on, theres a greater chance that I'm AFK than not…

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Aliases

February 20th, 2007

There are several /commands that have been 'in-game' since as early as beta, but don't yet work…

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Interpreting The Con System

February 19th, 2007

Grey - Easier than "Green" - will not provide any XP or Loot Green - Easier than "Blue" - Barely worth the effort, but still provides XP and Loot Blue - Easier than "White" - Might be a challenge for 1 player, might not White - Even encounter for player (generally) Yellow - Harder than "White" - Challenging for 1 player Orange - Harder than "Yellow" - Nearly impossible for 1 player Crimson - Harder than "Orange" - Definitely Impossible for 1 player
To add more flavor, variable difficulty is introduced by the means of multiplying the attributes of each color-con by a set amount…

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